Table Tennis Rules


1. DEFINITIONS


1.1 A rally is the period during which the ball is in play.
1.2 A let is a rally of which the result is not scored.
1.3 A point is a rally of which the result is scored.
1.4 The racquet hand is the hand carrying the racquet.
1.5 The free hand is the hand not carrying the racquet.
1.6 A player strikes the ball if he touches it with his racquet, held in the racquet hand, or with his racquet hand below the wrist.
1.7 A player obstructs the ball if he, his racquet, or anything he wears or carries touches it in play when it has not passed over his court or an imaginary extension of his end line, and where it has not touched his court since last being struck by his opponent.
1.8 The server is the player due to strike the ball first in a rally.
1.9 The receiver is the player due to strike the ball second in a rally.
1.10 The umpire is the person appointed to decide the results of each rally.
1.11 The assistant umpire is the person appointed to assist the umpire.
1.12 The stroke counter is the person appointed to count strokes under the expedite system.
1.13 Anything that a player wears or carries includes anything that he was wearing or carrying at the start of the rally.
1.14 The ball shall be regarded as passing over or around the net if it passes under or outside the projection of the net assembly outside the table or if, in a return, it is struck after it has bounced back over the net.
1.15 The part of the playing surface nearest the server and to his right shall be called the server's right hand court and to his left the server's left hand court. The part of the playing surface on the other side of the net from the server and to his left of the center line shall be called the receiver's right hand court and on the server's right the receiver's left hand court.

2. THE ORDER OF PLAY


2.1 In singles, the server shall first make a good service, the receiver shall then make a good return, and thereafter, server and receiver alternately shall each make a good return.
2.2 In doubles, the server shall first make a good service, the receiver shall then make a good return, the partner of the server shall then make a good return, the partner of the receiver shall then make a good return, and thereafter, each player alternately in that sequence shall make a good return.

3. SERVICE


3.1 At the start of service, the ball shall rest freely on the open, flat palm of the free hand and shall be stationary, above the level of the playing surface, and behind the server's end line.
3.2 The ball and the racquet shall be above the level of the playing surface and behind the end line of the server's court or an imaginary extension thereof from the last moment at which the ball is stationary on the palm of the free hand until the ball is struck in service.
3.3 The server shall then project the ball near vertically upwards, by hand only and without imparting spin, so that it rises at least 6 inches after leaving the palm of the hand.
3.4 As the ball is then descending from the height of its trajectory, the server shall strike it so that it touches first his own court and then, passing directly over the net or around or under the projection of the net and its supports outside the table, touches the receiver's court.
3.4.1 In doubles, the points of contact of the ball with the playing surface shall be the server's right hand court and then the receiver's right hand court.
3.4.2 If, in attempting to serve, a player fails to strike the ball while it is in play, he shall lose a point.
3.5 When the ball is struck in service, it shall be behind the end line of the server's court or an imaginary extension thereof, but not farther back than the part of the server's body, other than his arm, leg, or head, whichever is farthest from the net.
3.6 It is the responsibility of the player to serve so that the umpire or assistant umpire can see that he complies with the requirements for a good service.
3.6.1 If the umpire is doubtful about the correctness of a player's service but neither he nor the assistant umpire is sure it is illegal, he may on the first occasion in a match interrupt play and warn the server without awarding a point. On any subsequent occasion in the same match at which the same player's service is of doubtful correctness, for the same or any other reason, the player shall not be given the benefit of the doubt and shall lose the point.
3.6.2 Where, however, there is a clear failure to comply with the requirements for a good service no warning should be given and a point should be awarded against the server.
3.7 Exceptionally, strict observance of the prescribed method of service may be waived where the umpire is notified, before play begins, that compliance is prevented by physical disability.

4. A GOOD RETURN


4.1 The ball, having been served or returned in play, shall be struck so that it passes directly over or around the net and its supports and touches the opponent's court, except that:
4.1.1 If the ball, having been served or returned in play, returns with its own impetus over the net, it may be struck so that it touches directly the opponent's court.
4.1.2 If the ball, in passing over or around the net, touches the net or its supports, it shall be considered to have passed directly.

5. IN PLAY


5.1 The ball shall be in play from the last moment at which it is stationary before being projected in service until:
5.1.1 It touches something other than the playing surface, the net assembly, the racquet held in the hand or the racquet hand below the wrist.
5.1.2 The rally is otherwise decided as a let or a point.

6. A LET


6.1 A rally is a let:
6.1.1 If the ball served, in passing over or around the net, touches it or its supports, provided the serve is otherwise good or is volleyed by the receiver or his partner.
6.1.2 If the service is delivered when, in the opinion of the umpire, the receiving player or pair is not ready, provided that neither the receiver or his partner attempts to strike the ball.
6.1.3 If, in the opinion of the umpire or assistant umpire, failure to make a good service or a good return or otherwise to comply with the Laws is due to a disturbance outside the control of the player.
6.1.4 If it is interrupted for correction of an error in playing order or ends.
6.1.5 If it is interrupted for introduction of the expedite system.
6.1.6 If it is interrupted for warning a player for a service of doubtful correctness or that he has failed to notify a change of racquet. If a player fails to notify the umpire and his opponent when he changes his racquet , the umpire shall immediately report this to the referee. On the first occasion, the referee shall warn the player; on any subsequent occasion, the referee shall disqualify him.
6.1.7 If the conditions of play are disturbed in a way which, in the opinion of the umpire or assistant umpire, is likely to affect the outcome of the rally.

7. A POINT


Unless the rally is a let, a player shall lose the point:
7.1 If he fails to make a good service.
7.2 If he fails to make a good return.
7.3 If he obstructs the ball, except as provided in Rule 6.1.1.
7.4 If the ball touches his court and then again the playing surface.
7.5 If he strikes the ball twice successively.
7.6 If he strikes the ball with a side of the racquet blade having an illegal surface.
7.7 If he, or anything he wears or carries, moves the playing surface while the ball is in play.
7.8 If his free hand touches the playing surface while the ball is in play.
7.9 If he, or anything he wears or carries, touches the net or its supports while the ball is in play.
7.10 If, in doubles, he strikes the ball out of sequence, except where there has been a genuine error in playing order.
7.11 If, under the expedite system, he serves and the receiving player or pair make thirteen successive good returns.
7.12 If the umpire assesses a penalty point against him.

8. A GAME


8.1 A game shall be won by the player or pair first scoring 21 points unless both players or pairs have scored 20 points. In this case, the winner shall be the player or pair first scoring 2 points more than the opposing player or pair.

9. A MATCH


9.1 A match shall consist of the best of three games or the best of five games.
9.2 Play shall be continuous throughout, except that any player shall be entitled to claim an interval of not more than 2 minutes between any successive games, except:
9.2.1 The referee may allow a suspension of play of the shortest practical duration (in no circumstances more than 10 minutes) if a player is temporarily incapacitated by an accident, provided that in the opinion of the referee the suspension is not likely to be unduly disadvantageous to the opposing player or pair.
9.3 Short reasonable pauses for such purposes as toweling may be taken, but only after every 5 points or at the change of ends in the last possible game of a match.
9.4 A player who breaks his racquet shall immediately resume play with a spare racquet kept close to the playing area or one handed to him in the playing area.
9.5 Doubles matches, regardless of the format of the competition or position of the match in the draws (semi-finals, finals, etc.) shall be two of three games.

10. THE CHOICE OF ENDS AND SERVES


10.1 The choice of ends and the right to serve or receive first in a match shall be decided by toss.
10.2 The winner of the toss may:
10.2.1 Choose to serve or receive first and then the loser shall have the choice of ends.
10.2.2 Choose an end and then the loser shall have the right to choose to serve or receive first.
10.3 In doubles, the pair who has the right to serve first in any game shall decide which partner shall do so.
10.3.1 In the first game of a match, the opposing pair shall then decide which partner will receive first.
10.3.2 In subsequent games of a match, the serving pair will choose their first server and the first receiver will then be established automatically to correspond to the first server as provided in Rule 12.6.

11. THE CHANGE OF ENDS


11.1 The player or pair who started at one end in a game shall start at the other end in the immediately subsequent game and so on until the end of the match.
11.2 In the last possible game of a match, the players or pairs shall change ends when first either player or pair reaches the score of 10.

12. THE CHANGE OF SERVICE


12.1 In singles: After five points, the receiver shall become the server and so on until the end of the game, the score 20-20, or the introduction of the expedite system.
12.2 In doubles:
12.2.1 The first five services shall be delivered by the selected partner of the pair who has the right to serve and shall be received by the appropriate partner of the opposing pair.
12.2.2 The second five services shall be delivered by the receiver of the first five services and shall be received by the partner of the first server.
12.2.3 The third five services shall be delivered by the partner of the first server and shall be received by the partner of the first receiver.
12.2.4 The fourth five services shall be delivered by the partner of the first receiver and shall be received by the first server.
12.2.5 The fifth five services shall be delivered by the first server and the players shall thereafter serve and receive in the same sequence until the end of the game.
12.3 If both players or pairs have scored 20 points or if the expedite system is in operation, the sequence of serving and receiving shall remain the same but each player shall serve only one point in turn until the end of the game.
12.4 The player or pair who served first in a game shall receive first in the immediately subsequent game and so on until the end of the match.
12.5 In the last possible game of a doubles match, the pair due next to receive shall change the order of receiving when first either pair scores 10 points.
12.6 In each game of a doubles match, the initial order of receiving shall be opposite to that in the immediately preceding game.

13. OUT OF ORDER OF SERVING, RECEIVING OR ENDS

13.1 If by mistake the players have not changed ends when ends should have been changed, play shall be interrupted as soon as the error is discovered and the players shall change ends.
13.2 If by mistake a player serves or receives out of his turn, play shall be interrupted and shall continue with that player serving or receiving who, according to the sequence established at the beginning of the match, should be server or receiver respectively at the score that has been reached.
13.3 In any circumstances, all points scored before the discovery of an error shall be reckoned.