The Sport of FencingThe WeaponsFoil, epee, and saber are the three weapons used in the sport of fencing. Although fencing in all three events is not unusual, most fencers generally choose to develop their skills in one weapon. The thrusting weapons are foil and epee, while saber is primarily a cutting weapon. The target areas differ for the three weapons, though all three are scored electrically.Foil
Although top foil fencers still employ classical technique of parries and thrusts, the flexible nature of the foil blade permits the modern elite foil fencer to attack an opponent from seemingly impossible angles. Competitors often "march" down the fencing strip at their opponent, looking to whip or flick the point of their blade at the flank or back of their opponent. Because parrying (blocking) these attacks can be very difficult, the modern game of foil has evolved into a complicated and exciting game of multiple feints, ducking and sudden, explosive attacks. Rules: Understanding Right Of WayFor newcomers to foil fencing, one of the challenging concepts to grasp is the rule of right-of-way. This theory of armed combat determines who receives a point when the fencers have both landed hits during the same action. The most basic, and important, precept of right of way is that the fencer who started to attack first will receive the point if they hit valid target. Naturally, fencer who is being attacked must defend themselves with a parry, or somehow cause their opponent to miss in order to take over right of way and score a point. Furthermore, a fencer who hesitates for too long while advancing on their opponent gives up right-of-way to their opponent. A touch scored against an opponent who hesitated to long is called an attack in preparation, or a stop-hit, depending on the circumstances.
Additionally, the referee may determine that the two fencers truly attacked each other simultaneously. This simultaneous attack is a kind of tie - no points are awarded, and the fencers are ordered back en garde by the referee to continue fencing. While it may be difficult to follow the referee's interpretation of the phrase (fencing action), the referee always clearly raises their hand on the side of the fencer for whom they have awarded a point. Watching for these hand signals can make it easier for newcomers to follow the momentum of a fencing bout without understanding all the intricacies of the rules. EquipmentBecause foil actions often occur at blinding speed, an electrical scoring system was devised to detect hits on valid target. Each foil has a blunt, spring-loaded button at the point of the blade that must be depressed with a pressure of 500 grams or better to register a hit. The foil fencer’s uniform features an electronically wired metallic vest called a lamé. A hit to the lamé causes the scoring machine to display a colored light on the side of the fencer that scored the touch. Meanwhile, a hit off target - on the arms, legs or head, which are not covered by the lamés - causes the machine to display a white light. As mentioned earlier, hits off target stop the action of the match temporarily, but do not result in a touch being awarded. If the scoring machine displays both a colored light and a white light, it means the fencer quickly hit off target and then hit on target before the machine could lock out. In such situations, the fencer's hit is ruled off target and no touch is awarded.Another part of the fencer's equipment is a special cable called a body cord. This plugs into the foil and runs though the sleeve of the jacket and out the back, connecting to a retractable reel, which is connected to the scoring machine. Of course, with all this equipment a lot can go wrong, so before each foil bout commences, both fencers ceremoniously test each other's lamés to ensure they are working properly. EpeeThe epee (pronounced "EPP-pay" - literally meaning "sword" in French) is the descendant of the dueling sword, but is heavier, weighing approximately 27 ounces, with a stiffer, thicker blade and a larger guard. As in foil, touches are scored only with the point of the blade, however in epee the entire body, head-to-toe, is valid target - much like in an actual duel.
Similar to the foil, the point of the epee is fixed with a blunt, spring-loaded button. However, the epee tip requires more than 750 grams of pressure to register a touch with the scoring machine. Basically, epee fencers have to hit harder. Because the entire body is a valid target area, epee fencers do not have to wear a metallic lamé. There is no concept of "off-target" in epee... anything goes. RulesUnlike foil, epee does not employ a system of "right-of-way." Fencers score a point by hitting their opponent first. If the fencers hit each other within 1/25th of a second, both receive a point - this is commonly referred to as a double touch. The lack of right-of-way combined with a full-body target naturally makes epee a game of careful strategy and patience - wild, rash attacks are quickly punished with solid counter-attacks. So, rather than attacking outright, epeeists often spend several minutes probing their opponent's defenses and maneuvering for distance before risking an attack. Others choose to stay on the defensive throughout the entire bout.Saber
Again, as in foil, the saber fencer’s uniform features an electrically wired metallic lamé, which fully covers their valid target area. Because the head is valid target area, the fencer's mask is also electrically wired. One significant departure from foil is that off-target hits do not register on the scoring machine, and therefore do not halt the fencing action. Saber fencing is also the first of the three weapons to feature a wireless scoring system. If epee is the weapon of patient, defensive strategy, then saber is its polar opposite. Saber matches can literally be over in seconds. In saber, the rules of right of way strongly favor the fencer who attacks first, and a mere graze by the blade against the lamé registers a touch with the scoring machine. These circumstances naturally make saber a fast game, with fencers starting the phrase the moment their referee gives the instruction to fence. As fending off the attack of a skilled opponent can be difficult, saber fencers rarely purposely take the defensive. However, when forced to do so, they often go all-out, using spectacular tactical combinations in which victory or defeat is determined by a hair's breadth. WinningCompetitors win a fencing bout (what an individual "game" is called) by being the first to score 5 points in preliminary pool play or 15 points in direct elimination play against their opponent, or by having a higher score than their opponent when the time limit expires. Each time a fencer lands a valid hit, called a touch, on their opponent, they receive one point. The time limit for pool bouts is three minutes, while direct elimination matches is nine minutes (three three-minute periods with a one-minute break between each).Fencers are penalized for crossing the lateral boundaries of the strip, while retreating off the rear limit of their side results in a touch awarded to their opponent.
The information above is courtesy of the US Fencing Association |
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